It is hoped that all personality types have been accommodated, at least to some degree, but it must be mentioned that New Draconia, the Sidalician Empire and all the states and towns of the races encourage lawfulness and civility. Minor social deviance is fine, major social deviance will probably be dealt with harshly. On a realistic note, this means read the Rules and the help files.
The basic 'goal' of the game it to have fun! There are quests of all kinds available, things to explore, puzzles to solve, wonders to be found. An always developing set of skills and spells is available to learn. 'Experience' is garnered by quests, solving puzzles, pleasing your god, and adventuring and combat. Learning new things will take some of your experience.
Adventuring alone or in groups is possible. When the adventurer gets a certain amount of knowledge and experience they may befriend an animal, which will henceforth be their faithful companion while in Sidalicia. Your pet will communicate with you about spells. When you are high enough level it can contribute its mana to yours. It will fight for you, and if you acquire the right skills, you can 'possess' it and travel through the world in its form. It's bad form to kill your animalfriend, and it will hurt YOU when it dies. Keep this in mind when ordering your 'pet' to do things. If, for some reason, you have no further need of your pet, or which to acquire another such friend, release the one you have now, in order to escape any possible penalties.
The religious system on Sidalicia is highly developed. Sidalician Gods, all of them onetime Dragon Gods, are active in the players lives. When you have enough experience you may choose one of them to worship. In return for your worship the God will assist you in various aspects of your life. Those that favor killing can help with that, those that like knowledge or learning will help in those areas. Some assist in casting, or heighten the affects of a spell, others help with healing, fighting, traveling. At certain times, you might receive a special visit from a God, in which he/she will give you a token. Collect enough of these tokens and you will be able to use them to obtain especial holy favors, such as enhancement of basic stats.
Weather and nature are also highly developed systems on Sidalicia. Weather counts, if you are in a blizzard and not properly clothed, you will freeze. If you are in the desert you might suffer from heatstroke. Random weather events, always related to what is happening in the 'skies' of the mud can startle and surprise you. Windstorms will be so strong you are knocked into another room, hail can make hail balls, hard rain will make puddles. During a thunderstorm lighting might strike, and it might strike YOU. Icy conditions happen. Eventually there will be zones susceptible to floods, hurricanes, tidal waves... volcanic eruptions. The code exists, the building of the zones is underway.
Sidalicia is a combative world. It is certainly possible to spend one's time killing everything in
sight. However that might not be completely wise for some of your victims could possibly be of
help to you. That being said, currently there are several different basic weapon types in use in the world.
You need to practice each one that you wish to learn in order to be proficient in it. It is perfectly
possible to fight without learning any weapon, but weapons bring that extra 'cutting edge' and
provide a satisfactory amount of blood that can't always be obtained with fists and elbows.
Your opponents are not all dumb beings meant for slaughter. As a matter of fact, even animals on Sidalicia are considered basic intelligent, strong, resourceful beings. The world is imbued with magic, and so are its animal species. Sidalician inhabitants will hunt you, track you, remember you, and maybe do awful things to you. Some might also help you, assuming you haven't murdered them first. It is hoped that as the MUD develops it will become possible to adventure and level without killing much of anything except during quests. Therefore killing will be a choice, not a requirement.
It is not possible to become an immortal on Sidalicia by leveling. Immortality is by invitation only, and meant for people who wish to contribute more to the game than playing it. The point of the game is instead to explore and enjoy a new world and the people you meet in it. Included in this is a process of learning and adventuring which should be fairly pleasant.
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Story etc, invented by RDG, images on this page modified by RDG, all copyrights reserved