After the first 10 levels you will cease to gain practices upon leveling. Instead you will
have to gain practices by converting your experience points. Each practice takes 20,000 exp.
In other words you will have to decide... 'Do I want to level now or continue learning at this
level?'
What follows is only guaranteed to be a partial listing of spells and skills on Sidalicia.
Every attempt will be made to keep it up to date as more are added, but such an endeavour is
doomed to failure from time to time and depends on the vagaries of fortune.
Magica Ars -> Armor (Tellae Ars) -> Enhanced Armor (Etheria Ars) -> Dragonskin
Magica Ars -> Bless (Etheria Ars & Vitae Ars) -> Sanctuary -> Fireshield (Tellae Ars)-> Stoneshield
Magica Ars (Tellae Ars) -> Create Water
Tellae Ars (Magica Ars) -> Create Fire
Create Water (Create Fire & Etheria Ars) -> Create Air (Vitae Ars) -> Create Food -> Create Earth
Create Air -> Create Light (Create Earth) -> Animate Dead
Create Light (Create Earth) -> Clone (Summon) -> Conjure Imp -> Conjure Elemental -> Conjure Demon
Word of Recall (Vitae Ars) -> Summon (Etheria Ars) -> Summon Minion -> Summon Fate (Conjure Demon) -> Summon Wyvern
Magica Ars (Tellae Ars) -> Word of Recall (Etheria Ars) -> Teleport -> Group Recall
(sk) AnimalAlliance -> Charm ->Prot Evil (Detect Align) -> Prot Good
Prot Good ((sk) Wrangle) ->Dispel Evil -> Dispel Good -> (sk) Pax
Charm (Summon) -> (sk) Beckon (Befriend) -> (sk) Train -> (sk) Wrangle
Charm (Ride) -> (sk) Tame -> (sk) Befriend
Create Light -> Blindness -> Cure Blind
Blindness -> Sleep -> Silence
Magica Ars -> Detect Magic -> Detect Poison (Create Earth) -> Poison -> Remove Poison
Create Fire -> Burning Hands -> Fireball ((sk) Prognosticate) -> Call Lightning -> Lightning Bolt
Call Lightning -> Shocking Grasp
Etheria Ars (Tellae Ars) -> (sk) Prognosticate
Create Water (Etheria Ars) -> Chill Touch -> Encrust Ice -> Ice Bolt (Prognosticate) -> Blizzard
Detect Magic (Magic Needle) -> Magic Missile -> Color Spray
Vitae Ars (Tellae Ars) -> (sk) Forage (Create Earth) -> (sk) Camp -> (sk) Earthlore (Magica Ars) -> Tremblor -> Earthquake -> Rockslide
Earthquake (Create Water) -> Tidal Wave
Bless (Etheria Ars) -> Curse -> Remove Curse
Bless -> Mend (Vitae Ars) -> Cure Light -> Cure Critic -> Heal -> Succor -> Group Heal
Cure Light -> Refresh -> Vitalize Mana
Cure Critic -> Harm -> Energy Drain
Detect Magic (Vitae Ars) -> Detect Invis -> Invisibility -> Group Invis
(sk) Hide (Detect Magic) -> Sense Life
Detect Magic (Create Light) -> Infravision -> scry minor -> scry major
Create Food -> Strength -> Grow
Strength -> Shrink
Create Water (Create Earth) -> Waterwalk (Create Air) -> Amphibios
Strength (Create Air) -> Fly
Strength -> Speed
Tellae Ars (Magica Ars) -> Enchant Weapon (Etheria Ars) -> Lighten
Tellae Ars (Magica Ars) -> Desecrate (Etheria Ars) -> Consecrate
Invisiblity (Tellae Ars) -> Invis Object
Tellae Ars (Magica Ars) ->Locate Object
Chill Touch (Create Air and Tellae Ars) -> Unnatural Fog
Fireball -> Resist Cold
Encrust Ice -> Resist Heat
Ars Militaria -> (sk) Longsword
Ars Militaria -> (sk) Shortsword
Ars Militaria -> (sk) Dagger -> (sk) Backstab -> (sk) Circle
Ars Militaria -> (sk) Mace
Ars Militaria -> (sk) Stave
Ars Militaria -> (sk) Hammer
Ars Militaria -> (sk) Whip -> (sk) Throw -> (sk) Shoot
(sk) Barehand -> (sk) Push (Ars Militaria) -> (sk) Shove -> (sk) Handtohand -> (sk) Kick -> (sk) Punch
(sk) Kick -> (sk) Trip -> (sk) Spin
(sk) Kick ((sk) Shield Parry) -> (sk) Bash
Militaria Ars ->(sk) Shield -> (sk) ShieldParry
Ars Miliaria -> (sk) Parry -> (sk) Disarm
Ars Militaria -> (sk) Rescue -> (sk) Retreat
(sk) Hide -> (sk) Sneak -> (sk)Cloak -> Detect Cloak
(sk) Peer -> (sk) Steal
(sk) Earthlore -> (sk) Detectdoor -> (sk) Picklock
(sk) Earthlore -> (sk) Scan -> (sk) Track
(sk) Ars Vitae -> (sk) Ride (Charm) -> (sk) Tame
Waterwalk -> (sk) Swim
(sk) Befriend -> (sk) MindBond -> (sk) Possess
Ars Magica (Ars Etheria) ->(sk) Dream -> (sk) Meditate -> (sk) Focus
Vitae Ars -> (sk) Bandage
OVERVIEW:
Spells and Skills on Sidalicia are based on an incremental learning system. You must learn
basics before you can delve into the more powerful and arcane knowledges. Teachers around
the mud are available for learning. Some will charge you money for tuition,
but will be able to teach you faster and better. They also take 'practices' from you as you
learn. You can only learn from a teacher up to a certain point, after that you must learn
by using the skill or spell.
SPELLS AND SKILLS:
note: there has been an attempt made to show the sequence of learning required for
each more powerful spell/skill. For example, let's say you decided you wished to learn
Dragonskin. To do so, you'd need to learn Enhanced Armor, which in turn requires that
you learned Armor. Armor requires that you know Ars Magica. Some things have two
requirements, one of them from a different learning progression. For instance, to learn
Summon Wyvern you have to know Summon Fate and Conjure Demon. But Conjure Demon is not
in the regular 'summon' progression, it's an evil spell and requires evil prerequisites. These
secondary requirements are indicated in parentheses. Skills are designated by (sk).
NEW SPELLS AND SKILLS
SPELL and SKILL Sequences