Background
Once upon a time, a woman got fed up with the ordinary
run-of-the-mill MUDs with which she was involved. She got tired of
coders who couldn't code, and who could barely insert the latest snippet.
She got tired of people telling her it simply couldn't be done. She
got tired of implementors who promised the moon and delivered cheese that
was not even green. She got tired of building innovative zones that
would never be used to their full potential. She got tired of the
BULL.
And so, she left the old MUDs and moved off by herself, and she invited
some friends to join her, and some did, and she worked her BUTT off, and
they helped and Sidalicia is the result.
Sidalicia is a dream under construction, consisting
of a fully integrated and hopefully mostly original role-playing world.
There are no stock zones on Sidalicia. Many of the commands and systems
with which you might be familiar from other MUDs work differently on Sidalicia.
This webpage has been set up to help the new player to Sidalicia become
more familiar with the changes that have been made to the code, and thus
help their learning experience in the MUD.
Changes to the Base Code:
- enhanced color
- 100 levels
- unique races and racial skills, travel styles, racial positives and negatives, etc
- racial, room and object sizes: these mean eq is restricted by bodysize
- pain rooms, quick regen rooms, rooms that change according to the weather
- enhanced room descriptions, including day/night and seasonal changes
- abbreviations for names
- new weathercode, including weather that actually affects the player, seasons, seasonal changes, and weather zones that depend on latitude (wanna play in an arctic zone? or a desert? want the environment to reflect such? how about get hit by lightning, flown through the air by a tornado?)
- classless mud
- abilities run from 1 25, not 1 to 18 with stradd
- mobile races which differ from pc races, complete mobile racial stats
- hidden doors and other special surprises
- modified scan that depends on weather and racial abilities
- mounts, tameable animals, animals that can be made into permanent pets
- pets as 'interacting' partners in the game
- RandomMom(tm) spec, and other funny specs (dreams, visions in the dark, etc)
- teachers are not tied to a guild, but rather placed around the mud for teaching
- customizable prompts
- new exp system based on hitpoint, level, armor, damage comparisons. exp runs from 0 to 1000 max on Sidalicia
- intricate and simple quests, and ways to get exp without killing things
- completely redone skill/spell system, including incremental learning, and learning based in previous knowledge
- new wear positions
- new channels for communication, ooc, music, trivia, etc
- completely redone fight system, no thac0, offense and defense added, fighting somewhat more 'realistic'
- redone AC (armor) system, damage and hitroll work slightly differently
- pkill system with mob-driven automated punishment, including autoscoring of kills and deaths
- zones change day to night, including changes in the mobs as well as rooms
- 3 tiered coinage system
- new saving throws system that not only works, but reflects racial differences
- Object spells work just like pc spells, including wearing off and saving when 'rented'
- barehand attack system added
- it is possible to age so much you die of old age
- redone information screens, such as score, etc
- mobs can hunt, track, and return home after they kill you
- A useable 'weight' system based on bodysizes (racially determined) and strength. Object weights matter,
as do the weight of hitched objects
- Complete help files, with an indexing system
- Saveable Aliases
- Lasttell command
- Improved report command
- Complete religious system, integrating unique Sidalician deities, and allowing their participation in
the player's life and experience
- A mob run 'justice' system to control pkill and pstealing.
- and MUCH more
Changes for Imms' ease of use:
- a complete olc environment, modified for Sidalicia's special aspects
- mobprogs with customized triggers and variables to reflect the custom aspects of Sidalicia
- enhanced stat, and wizard commands
- mobile races reflected in the medit and other commands, including autorolling of mobs
- mobiles can be loaded as mounted upon other mobiles, and driving other mobiles, knights on horseback anyone?
- new positions for equipment, including hitch for mobs (and morts)
- new commands which enhance game control and participation
- imm travels, saved poofs, etc
- Coming Soon: Roomprogs and Objprogs!
SidaliciaMUD runs on a highly modified CircleMUD code base. Many
new and exciting changes have been wrought to the base, many of them unique
only to SidaliciaMUD.
SidaliciaMUD is set up to enhance roleplaying. If you are familiar
with CircleMUDs you will find that you are not familiar with SidaliciaMUD,
the elements of the game have been changed quite a bit from the standards
for Circle and Diku.
Return to 'Playing Sidalicia'
*The picture of the Sidalician Auxiliary Soldier is actually taken from
a drawing made of one of the Roman soldiers pictured on Trajan's Column. The webdesigner
had to say this, because the mud's implementor is a Roman Archaeologist!